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Archive for January, 2010

manny.rig.test.02

by on Jan.24, 2010, under 3d Modeling, Animation, Work-in-progess

Sweat Release. Finished the upper body rig. Well, that’s relative I guess, as I plan to remake the whole rig again from scratch. This quick animation was just to see the rig in action.

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manny.rig.test.01

by on Jan.17, 2010, under 3d Modeling, Animation, Work-in-progess

It jumps. Sort of. I’ve been working on the leg rig this week for Manny. More of a practice run really, because I’ll probably need to redo the whole thing. This quick animation was just to test the rig, plus I wanted to see that post-processing in action.

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manny.texture.fun.02

by on Jan.10, 2010, under 3d Modeling, Just Playin'

That should really be .renders.fun, but oh well. Actually that is a lie too. I find nothing fun about texturing. Necessary evil though. Anyway, .renders. would have been better titles for these last two posts because although there is some texturing going on, many of the effects are not due to texturing.

I’m pretty rusty with the whole 3d pipeline, but I’m especially rusty at texturing and other rendering techniques. So, today I played. I just setup a scene and then started clicking on stuff to see how it renders. Sometimes that’s best (sometimes not). Below are the renders I decided to keep.

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manny.texture.fun.01

by on Jan.10, 2010, under 3d Modeling, Just Playin'

Warhol! Okay, I’m just fooling around a bit with texturing, so I thought I’d play a little tribute.

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